In addition as a means of entertainment, games can also serve as a carrier medium and the message can trigger a change of habit players. Ian Livingstone, figures behind the famous game Tomb Raider, saying that this game is actually a type of game that has the potential to be developed.
'Game' serious', such as games about the environment is a type of game that is currently being developed. For example, Playmob game that gets pretty good response from users, "Livingstone said when met today in the Indonesia ICT Award (INAICTA) 2011 at the JCC, Jakarta.
In addition to bringing money, develop a game 'serious' also had a positive impact. The gameplay is concerned with environmental issues for example, could be developed that support sustainable forestry program, both in message and funding. Model business, Livingstone said, "Money can be obtained from the sale of this game. There are parts that are given to developers and there are parts that are given to charity. Portion of this charity can be used to support sustainable forestry program."
Because the potential is huge, game 'serious' enough to be developed. Livingstone warns that despite carrying a serious message, a game remains the game. Game 'serious' should also have the fun that makes people addicted to playing it. Then how to develop serious games are still fun? The key according to Livingstone together with other games. Developers must create a strong character in the game.
Meanwhile, the most important thing to consider is the game mechanics. Livingstone assess, Indonesia has great potential to develop games and earn money from it. With a population that much, Indonesia had a local market that can be tilled directly before the developers decided to go global.
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